Fragments of a concept of cyberspacetime

If postmodernism is in a way characterized by an eclectic return to the past, then in what comes after postmodernism, the singularity of information which characterizes a control society, has flattened the former distinctions between spacetimes altogether. This is perhaps the capitalist realism effect of cyberspacetime.

            Rule by cyberspace time is algorithmic. It facilitates the gig economy, a way of personality construction and hence memory-making that is image-cinematic, based around profile building; and a generalized understanding of everything that encompasses the self and the world, which looks similar to a kind of generalized mental disorder.

            Despite its real material, technological character, cyberspacetime is primarily a mental phenomenon.

            Whole patterns, phases, fads, memetic stages play out in cyberspacetime, in ways that are cyclical with similarities to actual spacetime, but ultimately in a separate realm though this area is, as I speculate, still largely in the mind.

            In theory cyberspacetime could fuse with the brain in the way that language capacity became a biological inheritance of human beings. This concept seems to show the fluidity between the technological and biological. One begins to wonder if beings evolved a capacity for language, becoming human beings, through generational contact with the world. Cyberspacetime wouldn’t so much as be fused with the human brain, as be a catalyst or stimulus for the evolution of new neurological capacities.

            In conclusion, we may be approaching an analogy between something like the psychedelic experience and representational thinking. That is, a drug can change brain chemistry, in the same way a mere experience can change brain chemistry. And prolonged experience with a certain kind of chemical reaction could create transformations of a so called alchemical nature.

            If duration is the embodiment of spacetime, then cyberspacetime is like a cell of duration. In this way cinema is both its precursor and most apt symbol of representation.

            The Influencer is cyberspacetime embodied.

            One quality of cyberspacetime is that it is at once eternally fleeting and oppressively permanent.

            A reified Now that swells and keeps swelling infinitely to monstrous proportions of seeming omniscience, it occludes the impermanence of mutability in the natural flow of things.

            The algorithmic influence of cyberspacetime is ultimately psychological, that is to say the artificial intelligence of the algorithm learns enough about the individual user to make them feel like they are being influenced. This feeling of influence is real though real insofar as it is psychological. In this way the effect of influence is similar if not analogous to the effect of ideology; of propaganda more broadly which has always taken its manipulative techniques from psychology.

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